Choose Wisely: Adventure Game Engines
As I mentioned before, I’m planing to implement Jester Chip with an existing game engine like AGS (Adventure Game Studio). Such tools save me a lot of programming so I can concentrate more on concrete content. You don’t need to reinvent the wheel.
While working on the concept and getting started with AGS, other possible candidates for an adventure game engine caught my attention. One of them was particularly notable: Wintermute
After short evaluation Wintermute gave a good impression to me. On first sight it even seemed to be the better tool compared to AGS. These were the crucial features for me:
- C++ like scripting language
- parallax scrolling
- better tool usability (more comfortable project structure)
- cooler name
Admittedly, the last aspact isn’t a real argument. It’s also just the first impression and I’ll definitely have to take a deeper look into both tools before I make my final choice. Maybe the scripting in Wintermute is more complicated than in AGS. Additionally, AGS is the older tool and it has a bigger community base.
We will see…
In: games · Tagged with: adventure, AGS, game engine, games, Jester Chip, Wintermute

