Archive for July, 2009

Back from Vacation

After two weeks of not-blogging I report back from vacation. Paris was great and we have seen many things. This was the last year in which I get free access to so many museums (you get free admission to most museums in Paris as EU citizen under the age of 26) so I enjoyed every [...]

Posted on July 27, 2009 at 11.35 pm by Paul · Permalink · 4 Comments
In: general · Tagged with: , ,

Rapid Game Prototyping

The Experimental Gameplay Project applies a very interesting and fresh approach in game design. Simply said, those guys prototype their game ideas in under seven days (per game) and thus reduce the risc of failure and create a proof of concept at the same time. Oh, and each of them works on his own 7-days [...]

Posted on July 9, 2009 at 8.10 pm by Paul · Permalink · Leave a comment
In: games · Tagged with: , ,

Art Games

There is a game which caught my attention on the topic “art games”. The size of the game is only 1.8MB (extracted, SDL.dll and Readme.txt inclusive) and it’s called “Passage” by Jason Rohrer. You could think that I’m talking about one of those 64k demos from the demo scene showing mind blowing polygon- and light [...]

Posted on July 4, 2009 at 4.54 pm by Paul · Permalink · One Comment
In: art, games · Tagged with: , , ,

More Voxels

After I stumbled upon the Voxlap Engine more or less accidentally, I couldn’t deny myself further investigation on this topic. There has been some development by Sven Forstmann. He is working on his CUDA voxel rendering engine which is based on Ken Silvermans Voxlap algorithm. Seems like this topic is getting more and more attention [...]

Posted on July 1, 2009 at 8.23 pm by Paul · Permalink · 3 Comments
In: programming · Tagged with: , , , , ,