Archive for July, 2009
Back from Vacation
After two weeks of not-blogging I report back from vacation. Paris was great and we have seen many things. This was the last year in which I get free access to so many museums (you get free admission to most museums in Paris as EU citizen under the age of 26) so I enjoyed every [...]
In: general · Tagged with: art, Paris, vacation
How to Deal With Creative People…
A very true list of rules about how to deal with crative people (artists) by Geoff Surrat. The original Text can be found here (Care and Feeding of Creatives). I hope he won’t get upset about me copy & pasting the whole thing here, since I want to provide a german translation.
In: philosophies · Tagged with: art, creativity
Rapid Game Prototyping
The Experimental Gameplay Project applies a very interesting and fresh approach in game design. Simply said, those guys prototype their game ideas in under seven days (per game) and thus reduce the risc of failure and create a proof of concept at the same time. Oh, and each of them works on his own 7-days [...]
In: games · Tagged with: creativity, games, ideas
Art Games
There is a game which caught my attention on the topic “art games”. The size of the game is only 1.8MB (extracted, SDL.dll and Readme.txt inclusive) and it’s called “Passage” by Jason Rohrer. You could think that I’m talking about one of those 64k demos from the demo scene showing mind blowing polygon- and light [...]
In: art, games · Tagged with: art, creativity, games, Jason Rohrer
More Voxels
After I stumbled upon the Voxlap Engine more or less accidentally, I couldn’t deny myself further investigation on this topic. There has been some development by Sven Forstmann. He is working on his CUDA voxel rendering engine which is based on Ken Silvermans Voxlap algorithm. Seems like this topic is getting more and more attention [...]
In: programming · Tagged with: CUDA, graphics programming, octree, ray-tracing, voxels, voxlap
