Archive for August, 2009
Sources of Inspiration, Part 2
Another source of inspiration I’ve spottet a while ago is a comic by Scott McCloud: Understanding Comics — The Invisible Art. It’s a fairly famous piece of work and it’s not an ordinary comic at all. It is a comic about comics. Scott McCloud explains inner workings and phenomena of the comic art form and proves his explanations [...]
In: art, general · Tagged with: comics, inspiration, Scott McCloud
Sources of Inspiration, Part 1
While the current progress on Jester Chip turns out to be rather diminishing, I stumble upon interesting stuff on and off which inspires new ideas. One of these Sources of Inspiration is the well known book “Interactive Storytelling” by Chris Crawford. Chirs is a famous figure in the history of game design, the pioneer so to [...]
In: games, general · Tagged with: Chris Crawford, inspiration, Interactive Storytelling, Jason Rohrer
First Results
After some hours of coding I managed to write a small pathfinding test application in ActionScript 3.0. I’ve implemented a Dijkstra-like algorithm for this. There is a very useful resource by Darel Rex Finley which helped me a lot. Yet, the whole thing seems to react a little bit slowly. I think there’s potential for [...]
In: programming · Tagged with: AS3, Dijkstra, flash, pathfinding
Download is an Obstacle
The choice of developing Jester Chip with a ready-made point&click framework is discarded. Those who spend some time on playing short indie games on platforms like Newgrounds, Armor Games or Kongregate probably appreciate the fact, that they don’t have to download executables to their bulky file system. Well, I do. I want to facilitate access [...]
In: games, programming · Tagged with: adventure, flash, FlashDevelop, Jester Chip
