Archive for August, 2009

Sources of Inspiration, Part 2

Another source of inspiration I’ve spottet a while ago is a comic by Scott McCloud: Understanding Comics — The Invisible Art. It’s a fairly famous piece of work and it’s not an ordinary comic at all. It is a comic about comics. Scott McCloud explains inner workings and phenomena of the comic art form and proves his explanations [...]

Posted on August 26, 2009 at 11.17 pm by Paul · Permalink · Leave a comment
In: art, general · Tagged with: , ,

Sources of Inspiration, Part 1

While the current progress on Jester Chip turns out to be rather diminishing, I stumble upon interesting stuff on and off which inspires new ideas. One of these Sources of Inspiration is the well known book “Interactive Storytelling” by Chris Crawford. Chirs is a famous figure in the history of game design, the pioneer so to [...]

Posted on August 22, 2009 at 3.50 pm by Paul · Permalink · 2 Comments
In: games, general · Tagged with: , , ,

First Results

After some hours of coding I managed to write a small pathfinding test application in ActionScript 3.0. I’ve implemented a Dijkstra-like algorithm for this. There is a very useful resource by Darel Rex Finley which helped me a lot. Yet, the whole thing seems to react a little bit slowly. I think there’s potential for [...]

Posted on August 6, 2009 at 11.44 pm by Paul · Permalink · Leave a comment
In: programming · Tagged with: , , ,

Download is an Obstacle

The choice of developing Jester Chip with a ready-made point&click framework is discarded. Those who spend some time on playing short indie games on platforms like Newgrounds, Armor Games or Kongregate probably appreciate the fact, that they don’t have to download executables to their bulky file system. Well, I do. I want to facilitate access [...]

Posted on August 4, 2009 at 11.19 pm by Paul · Permalink · Leave a comment
In: games, programming · Tagged with: , , ,