Archive for November, 2009
Currently Working on: AI
I had a few hours to clean up some stuff in the code and now it’s getting complicated. Time to make the artificial intelligence. I want to have some challanging NPCs but I don’t believe I can develop something super advanced in my available free time. Seems like I will have to simplify a few [...]
Posted on November 15, 2009 at 8.54 pm by Paul · Permalink
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In: games, programming · Tagged with: AI, Failsafe, flash, games, Vessel
In: games, programming · Tagged with: AI, Failsafe, flash, games, Vessel