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Fail: Audio :(

I’ve invested much time in the development of a playback method for XM files in Action Script. I’ve achieved some results but I’m afraid that fixing those performance issues I encountered would take much more time than I’m currently willing to invest. My Module Library won’t make it into the game. Realizing this was quite disenchanting for me. I’ll have to go for other alternatives for music playback. Maybe I’ll try out FlodPro by Christian Corti (located Richard Davey’s Photon Storm) — which I actually wanted to avoid.

However, I’ve learned a lot from this attempt. Sound processing can be really challanging. I’m sure I will reapproach this when there is more free time left.

Posted on May 18, 2010 at 11.03 pm by Paul · Permalink
In: music, programming · Tagged with: , , , ,

2 Responses

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  1. Written by Richard Davey
    on 2010-05-18 at 11.11 pm
    Permalink

    Have you tried FlashModPlug by UnitZeroOne? (http://unitzeroone.com/labs/flashModPlug/)

    Performance is quite a bit worse than FlodPro (which is fast enough that we use it in games all the time) but it can handle multi-channel formats like XM and S3M.

  2. Written by Paul
    on 2010-05-19 at 9.13 pm
    Permalink

    Thank you!
    This looks quite promising. I’ll definitely check it out.

    Didn’t expect you to pop up in my comments :)

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