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FLXMP: First Version Released

I didn’t want to do this that early but a proper version control was needed and what better opportunity for releasing the Flash XM Player could there be than the first SVN upload.  It’s now officially named FLXMP which stands for Flash Extended Module Player and it’s released under the MIT License which means you can do with it anything you want. I could’ve come up with a more fancy name but in the end it had to be self explanatory (beside aspects of humility which come with such a small project).

Please notice:
The current version is still far away from being complete or stable. There is much work to do and you will find many “TODO” comments while browsing the code. Even the panning features I mistakenly declared as finished in a previous post are not implemented, yet. However, if you encounter crashes bugs or other problems feel free to report them in the issue tracker.

You can download the current FLXMP version 0.1 (unstable!) from Google Code:
http://code.google.com/p/flxmp/downloads/list

There is also a public SVN access to the most recent upload.

A Documentation will follow soon, too.

Posted on August 30, 2010 at 8.22 pm by Paul · Permalink
In: music, programming · Tagged with: , , ,

4 Responses

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  1. Written by Jordan Applewhite
    on 2011-06-18 at 7.15 pm
    Permalink

    Hey, this is great! Flod works great for MODs, but has no XM support. How is the performance of FLXMP compared with Flod? Thanks :)

  2. Written by Paul
    on 2011-06-19 at 9.19 pm
    Permalink

    Hi, I had no time to profile FLXMP, yet. But most probably flod will be faster than FLXMP because it does not implement any XM features (as far as I know). Also, flod is longer in development than FLXMP and thus maybe more elaborate in its optimizations. Another downside of FLXMP is, that it’s still is not complete in its features (many effects are still missing). I’m currently busy working on my master thesis but I hope I will come back to develop FLXMP soon. I’m also continuously searching for ways of improving FLXMP’s performance. However, the AS3 code of FLXMP is available and partially documented, so feel free to mess around with it :)

  3. Written by Jordan Applewhite
    on 2011-06-20 at 8.32 pm
    Permalink

    Cool, thanks for your hard work. This would be a great asset to Flash game developers, especially those targeting mobile devices. I never thought of mp3s as big until I started working in Flash :)

  4. Written by Paul
    on 2011-06-21 at 1.55 pm
    Permalink

    I never thought of mobile devices but this is actually a good point. I wonder if there is a way to create something like this in JS (together with HTML5) because flash has its very own problems on mobile devices (e.g. general performance or availability on iOS devices). Although, I doubt it’s that easy because the available JS interpreters are much slower than the FlashPlayer. I will definitely go on programming on flxmp since I want to use it in one of my own flash games. I hope others will find it useful as well ;)

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