Archive for the ‘art’ Category

Big Time Monkey Retrospective

My fellow developers and I we had a great time developing Big Time Monkey. Two months have passed since the release and we got quite good responses from the people who played our game. Now it is time to look back on the whole project and to realize what lessons we have learned. I’m writing [...]

Posted on October 2, 2011 at 5.11 pm by Paul · Permalink · Leave a comment
In: art, games, programming

Big Time Monkey Released… Finally

It’s finally done. We’ve put a lot work into this and the last fixes and polishing were really painfull. But what hurt the most was the delayed release date. Sorry for that! The game was praktically finished by the end of February but we still had to clean up a lot of stuff. I also [...]

Posted on June 3, 2011 at 11.57 pm by Paul · Permalink · 4 Comments
In: art, games, programming · Tagged with: , ,

Big Time Monkey Presented at MediaNight

Last Thursday the MediaNight took place at the HdM Stuttgart. There we presented a first playable demo version of Big Time Monkey and we got quite good feedback. The project has also been approved and it got very good marks. We want to finish the game by the end of February. Additionally the mini page [...]

Posted on January 31, 2011 at 3.09 pm by Paul · Permalink · Leave a comment
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Big Time Monkey Report (Part 2)

We are totally pressed for time. That’s why I’m just posting a short list of key points describing the progress of our apish student project: intro sequence done first three rooms completely playable half of all dialogues finished half of all backgrounds drawn all characters designed and animated voice actors chosen and appointment made with [...]

Posted on December 6, 2010 at 4.54 pm by Paul · Permalink · 3 Comments
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“Oh No! Not Another Project!”

Yep, I commited myself to another game project. Doesn’t this guy have enough stuff to work on, you might think. Indeed I do. And yes, I shoud finish some of my work-in-progress-projects first. But unlike all other of my projects this one has a fixed deadline in January 2011. So either it’s done till then [...]

Posted on October 21, 2010 at 11.16 pm by Paul · Permalink · Leave a comment
In: art, games, general · Tagged with: , , , ,

Sources of Inspiration, Part 2

Another source of inspiration I’ve spottet a while ago is a comic by Scott McCloud: Understanding Comics — The Invisible Art. It’s a fairly famous piece of work and it’s not an ordinary comic at all. It is a comic about comics. Scott McCloud explains inner workings and phenomena of the comic art form and proves his explanations [...]

Posted on August 26, 2009 at 11.17 pm by Paul · Permalink · Leave a comment
In: art, general · Tagged with: , ,

Art Games

There is a game which caught my attention on the topic “art games”. The size of the game is only 1.8MB (extracted, SDL.dll and Readme.txt inclusive) and it’s called “Passage” by Jason Rohrer. You could think that I’m talking about one of those 64k demos from the demo scene showing mind blowing polygon- and light [...]

Posted on July 4, 2009 at 4.54 pm by Paul · Permalink · One Comment
In: art, games · Tagged with: , , ,

Backgrounds

There is a little progress regarding Adventures of Jester Chip. Currently I’m working at some adjustments of the existing background images. In the flash version of the game I’ve used an odd 600×300 canvas resolution. Since I decided to make the game in AGS (further details on this coming soon) which only supports standard screen [...]

Posted on May 27, 2009 at 11.08 pm by Paul · Permalink · One Comment
In: art · Tagged with: , , ,