WIP Shots
I’m short on time, so I’ll just drop some picures from my currently active projects. Yes, there is still stuff going on here
I’m short on time, so I’ll just drop some picures from my currently active projects. Yes, there is still stuff going on here
My fellow developers and I we had a great time developing Big Time Monkey. Two months have passed since the release and we got quite good responses from the people who played our game. Now it is time to look … Continue reading
It’s finally done. We’ve put a lot work into this and the last fixes and polishing were really painfull. But what hurt the most was the delayed release date. Sorry for that! The game was praktically finished by the end … Continue reading
Last Thursday the MediaNight took place at the HdM Stuttgart. There we presented a first playable demo version of Big Time Monkey and we got quite good feedback. The project has also been approved and it got very good marks. … Continue reading
We are totally pressed for time. That’s why I’m just posting a short list of key points describing the progress of our apish student project: intro sequence done first three rooms completely playable half of all dialogues finished half of … Continue reading
Yep, I commited myself to another game project. Doesn’t this guy have enough stuff to work on, you might think. Indeed I do. And yes, I shoud finish some of my work-in-progress-projects first. But unlike all other of my projects … Continue reading
Another source of inspiration I’ve spottet a while ago is a comic by Scott McCloud: Understanding Comics — The Invisible Art. It’s a fairly famous piece of work and it’s not an ordinary comic at all. It is a comic about comics. Scott … Continue reading
There is a game which caught my attention on the topic “art games”. The size of the game is only 1.8MB (extracted, SDL.dll and Readme.txt inclusive) and it’s called “Passage” by Jason Rohrer. You could think that I’m talking about … Continue reading
There is a little progress regarding Adventures of Jester Chip. Currently I’m working at some adjustments of the existing background images. In the flash version of the game I’ve used an odd 600×300 canvas resolution. Since I decided to make … Continue reading