Archive for the ‘games’ Category

Big Time Monkey chosen for Best Fan-Adventure of 2011

Big Time Monkey has been chosen for the best Fan-Adventure in the year 2011 by the German site adventure-treff.de. We are very proud of it and we want to thank all people who voted for our game. Thanks a lot, guys!

Posted on February 5, 2012 at 1.20 pm by Paul · Permalink · Leave a comment
In: games · Tagged with: ,

Master Thesis

I started to work on my final thesis for my master’s degree. The thesis is about “Binaural Synthesis in Interactive Media”. I discovered that the title is not self explanatory, so here come some explanatory words : Binaural hearing is the ability of humans and animals to use both ears in order to determine from [...]

Posted on October 28, 2011 at 1.08 pm by Paul · Permalink · One Comment
In: games, general, programming · Tagged with: , , ,

Big Time Monkey Retrospective

My fellow developers and I we had a great time developing Big Time Monkey. Two months have passed since the release and we got quite good responses from the people who played our game. Now it is time to look back on the whole project and to realize what lessons we have learned. I’m writing [...]

Posted on October 2, 2011 at 5.11 pm by Paul · Permalink · Leave a comment
In: art, games, programming

Big Time Monkey Appears in Print Media

As Asamak already pointed out in the comments of the previous post: Big Time Monkey is being mentioned in the current issue 9/2011 of German games magazine COMPUTERBILD SPIELE. It also appears on the Silver-DVD attached to the magazine among 100 other freeware titles. It’s also very pleasing that Gordo is printed highly visible on page [...]

Posted on August 10, 2011 at 11.30 pm by Paul · Permalink · Leave a comment
In: games · Tagged with: , ,

Big Time Monkey Released… Finally

It’s finally done. We’ve put a lot work into this and the last fixes and polishing were really painfull. But what hurt the most was the delayed release date. Sorry for that! The game was praktically finished by the end of February but we still had to clean up a lot of stuff. I also [...]

Posted on June 3, 2011 at 11.57 pm by Paul · Permalink · 4 Comments
In: art, games, programming · Tagged with: , ,

Big Time Monkey Release Delayed

Well, that was predictable. End of February has passed and the download section on bigtimemonkey.de is still empty. All I can say now is that we are working hard on completing the final version of the game as soon as possible. Reasons for the delay are some problems which occured while moving our file server [...]

Posted on March 1, 2011 at 9.34 pm by Paul · Permalink · Leave a comment
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Sound Based Games

Soundscapes and accessibility has been much on my mind lately and I wanted to drop here some words about it. Graphics are emphasized so much in computer games nowadays, that many other aspects of games are neglected. Sound for example. What would be if developers had concentrated in sound instead of graphics? How would a [...]

Posted on February 22, 2011 at 11.05 pm by Paul · Permalink · One Comment
In: games, music · Tagged with: , ,

Big Time Monkey Presented at MediaNight

Last Thursday the MediaNight took place at the HdM Stuttgart. There we presented a first playable demo version of Big Time Monkey and we got quite good feedback. The project has also been approved and it got very good marks. We want to finish the game by the end of February. Additionally the mini page [...]

Posted on January 31, 2011 at 3.09 pm by Paul · Permalink · Leave a comment
In: art, games, programming · Tagged with: , , ,

Big Time Monkey Report (Part 3)

Happy New Year! Unfortunatelly, I can just report on happenings from last year. It was shortly before Christmas when we recorded the voice actors for the characters in Big Time Monkey. A big thank-you to all voice actors who voiced the characters in our game. We are very happy with the results. Spacial thanks to [...]

Posted on January 5, 2011 at 2.20 am by Paul · Permalink · 4 Comments
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Big Time Monkey Report (Part 2)

We are totally pressed for time. That’s why I’m just posting a short list of key points describing the progress of our apish student project: intro sequence done first three rooms completely playable half of all dialogues finished half of all backgrounds drawn all characters designed and animated voice actors chosen and appointment made with [...]

Posted on December 6, 2010 at 4.54 pm by Paul · Permalink · 3 Comments
In: art, games, programming · Tagged with: