Archive for the ‘general’ Category
A New Toy
I’ve struggled a long time with this. Almost everyone of my close friends (including my brother) got in possession of one of those fancy new smartphones. Half of them have an iPhone. Very early, it was quite obvious that this wasn’t just a fad. It was the future. The capabilities of those things are quickly [...]
In: general · Tagged with: android, christmas, Master Thesis, phone, Sensor Fusion
Master Thesis
I started to work on my final thesis for my master’s degree. The thesis is about “Binaural Synthesis in Interactive Media”. I discovered that the title is not self explanatory, so here come some explanatory words : Binaural hearing is the ability of humans and animals to use both ears in order to determine from [...]
In: games, general, programming · Tagged with: binaural synthesis, Blindside, Master Thesis, Sound Based Games
“Oh No! Not Another Project!”
Yep, I commited myself to another game project. Doesn’t this guy have enough stuff to work on, you might think. Indeed I do. And yes, I shoud finish some of my work-in-progress-projects first. But unlike all other of my projects this one has a fixed deadline in January 2011. So either it’s done till then [...]
In: art, games, general · Tagged with: adventure, Big Time Monkey, games, programming, Visionaire
Back from London
Just returned from my one week trip in London. My girlfriend and I enjoyed the city, the galeries and museums, architecture (old and modern as well) and the British kindness. It’s a very busy and beautiful city. The highlight was a play in the Vaudville Theatre: The Prisoner of Second Avenue starring Jeff Goldblum and [...]
In: general · Tagged with: London, vacation
Semester Break
It was a quite successful first semester and I’m really happy that I attended that Master program at the Stuttgart Media University. Now, during the summer break I will continue with my projects and hopefully complete some of them soon. A short summary of what’s done and what’s still to do: 2D-Plattformer (no official name, [...]
In: general, programming · Tagged with: AS3, Failsafe, flash, games, Module, Vessel
Back Online
Many things have changed since my last post. I had trouble finding time to post and take care of the website due to recent (well, not so recent any more) happenings. A short summary: Nov 2009: Lost my Job in Munic Jan 2010: Moved back to Stuttgart Feb 2010: Got a short job opportunity as [...]
In: general · Tagged with: HdM
Sources of Inspiration, Part 2
Another source of inspiration I’ve spottet a while ago is a comic by Scott McCloud: Understanding Comics — The Invisible Art. It’s a fairly famous piece of work and it’s not an ordinary comic at all. It is a comic about comics. Scott McCloud explains inner workings and phenomena of the comic art form and proves his explanations [...]
In: art, general · Tagged with: comics, inspiration, Scott McCloud
Sources of Inspiration, Part 1
While the current progress on Jester Chip turns out to be rather diminishing, I stumble upon interesting stuff on and off which inspires new ideas. One of these Sources of Inspiration is the well known book “Interactive Storytelling” by Chris Crawford. Chirs is a famous figure in the history of game design, the pioneer so to [...]
In: games, general · Tagged with: Chris Crawford, inspiration, Interactive Storytelling, Jason Rohrer
Back from Vacation
After two weeks of not-blogging I report back from vacation. Paris was great and we have seen many things. This was the last year in which I get free access to so many museums (you get free admission to most museums in Paris as EU citizen under the age of 26) so I enjoyed every [...]
In: general · Tagged with: art, Paris, vacation
Towel Day
I’ve almost forgotten what day is today. After my unpleasantly early breakfast at 5 AM – I drive 200km to work each monday morning – I prepared my togs for the next week and got ready to leave as my lovely girlfriend (who showed her solidarity by getting up with me) came down the stairs [...]