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	<title>Thousand Thoughts &#187; general</title>
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		<title>A New Toy</title>
		<link>http://www.thousand-thoughts.com/2011/12/a-new-toy/</link>
		<comments>http://www.thousand-thoughts.com/2011/12/a-new-toy/#comments</comments>
		<pubDate>Sun, 25 Dec 2011 18:10:53 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[general]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[christmas]]></category>
		<category><![CDATA[Master Thesis]]></category>
		<category><![CDATA[phone]]></category>
		<category><![CDATA[Sensor Fusion]]></category>

		<guid isPermaLink="false">http://www.thousand-thoughts.com/?p=716</guid>
		<description><![CDATA[I&#8217;ve struggled a long time with this. Almost everyone of my close friends (including my brother) got in possession of one of those fancy new smartphones. Half of them have an iPhone. Very early, it was quite obvious that this wasn&#8217;t just a fad. It was the future. The capabilities of those things are quickly [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thousand-thoughts.com/wp-content/uploads/android_phone.jpg"><img class="alignright size-medium wp-image-726" title="Android Phone" src="http://www.thousand-thoughts.com/wp-content/uploads/android_phone-300x225.jpg" alt="" width="300" height="225" /></a></p>
<p>I&#8217;ve struggled a long time with this. Almost everyone of my close friends (including my brother) got in possession of one of those fancy new smartphones. Half of them have an iPhone. Very early, it was quite obvious that this wasn&#8217;t just a fad. It was the future. The capabilities of those things are quickly converging towards what the clumsy boxes we used to put beneath our desks did. Nevertheless, I avoided this next generation of devices like I avoid facebook (no, you won&#8217;t finde me there). I don&#8217;t like how people show off with them. It was just another status symbol at  first. And I do not care much about status sybols.</p>
<p>However, as a developer I eventually had to confront those things. Sure, you could make cool games with them. Java programming became also more and more interesting for me, due to it&#8217;s shorter development cycles. For a long time I was convinced that programming with C/C++ was the real deal. Later, I realized that the end justifies the means in this regard. And then, I started with my Master Thesis and realized that head tracking will become an integral part of my work (more on this in a later post). An employee at the University refered to a <a title="Sensor Fusion on Android Devices: A Revolution in Motion Processing " href="http://www.youtube.com/watch?v=C7JQ7Rpwn2k" target="_blank">talk on Sensor Fusion on Android Devices</a> as a possible approach for this problem.</p>
<p>Long story short: This plus chrismas and I got myself my own Android powerded device.</p>
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		<title>Master Thesis</title>
		<link>http://www.thousand-thoughts.com/2011/10/master-thesis/</link>
		<comments>http://www.thousand-thoughts.com/2011/10/master-thesis/#comments</comments>
		<pubDate>Fri, 28 Oct 2011 11:08:00 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[binaural synthesis]]></category>
		<category><![CDATA[Blindside]]></category>
		<category><![CDATA[Master Thesis]]></category>
		<category><![CDATA[Sound Based Games]]></category>

		<guid isPermaLink="false">http://www.thousand-thoughts.com/?p=687</guid>
		<description><![CDATA[I started to work on my final thesis for my master&#8217;s degree. The thesis is about &#8220;Binaural Synthesis in Interactive Media&#8221;. I discovered that the title is not self explanatory, so here come some explanatory words : Binaural hearing is the ability of humans and animals to use both ears in order to determine from [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thousand-thoughts.com/wp-content/uploads/BinauralLogo.png"><img class="size-full wp-image-697 alignright" title="BinauralLogo" src="http://www.thousand-thoughts.com/wp-content/uploads/BinauralLogo.png" alt="" width="300" height="284" /></a></p>
<p>I started to work on my final thesis for my master&#8217;s degree. The thesis is about &#8220;Binaural Synthesis in Interactive Media&#8221;. I discovered that the title is not self explanatory, so here come some explanatory words <img src='http://www.thousand-thoughts.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' />  :</p>
<p><em>Binaural hearing</em> is the ability of humans and animals to use both ears in order to determine from which direction a sound they are hearing originated from. Without binaural hearing your expensive Dolby 5.1 sound system would be useless to you because you couldn&#8217;t tell the difference between 5.1 sound and mono sound. Also, binaural hearing makes the <a title="cocktail party effect" href="http://en.wikipedia.org/wiki/Cocktail_party_effect" target="_blank">cocktail party effect</a> possible.</p>
<p><em>Binaural synthesis</em> is the process of synthetically generating a two channel singnal (i.e. a stereo signal, one channel per ear) out of a mono signal which can be perceived by a human in a spatial manner &#8212; creating a &#8220;binaurally hearable&#8221; signal as one might say. So, you do not need 5 channels to make 3D-sound possible. Everyone has just two ears, ergo: two channels should suffice &#8212; when using headphones, of course.</p>
<p>The choice of this topic for my master thesis originated from an <a title="sound based games" href="http://www.thousand-thoughts.com/2011/02/sound-based-games/">earlier interest for sound based games</a>. I was fascinated by the idea of creating a game whith no graphics at all. But in my opinion today&#8217;s sound technology is still missing some capabilities which are necessary for a proper sound-only-experience. Well, let&#8217;s see what we can do about it <img src='http://www.thousand-thoughts.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /> . Of course there already have been many scientific investigations and approaches to this problem. I&#8217;m by far not the first one to work on this topic.</p>
<p>By the way: recently I found this via <a title="RockPaperShotgun - Not Alone In The Dark: Blindside" href="http://www.rockpapershotgun.com/2011/10/19/not-alone-in-the-dark-blindside/#more-78486">RockPaperShotgun</a>. There are two developers who are working on a sound based adventure game called <a title="Blindside: The Audio Adventure Video Game" href="http://www.kickstarter.com/projects/600219258/blindside-the-audio-adventure-video-game" target="_blank">Blindside</a>. It&#8217;s comforting to know that the subject is still up to date and that you&#8217;re not the only one who&#8217;s working on it.</p>
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		<title>&#8220;Oh No! Not Another Project!&#8221;</title>
		<link>http://www.thousand-thoughts.com/2010/10/oh-no-not-another-project/</link>
		<comments>http://www.thousand-thoughts.com/2010/10/oh-no-not-another-project/#comments</comments>
		<pubDate>Thu, 21 Oct 2010 21:16:42 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[Big Time Monkey]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[Visionaire]]></category>

		<guid isPermaLink="false">http://www.thousand-thoughts.com/?p=497</guid>
		<description><![CDATA[Yep, I commited myself to another game project. Doesn&#8217;t this guy have enough stuff to work on, you might think. Indeed I do. And yes, I shoud finish some of my work-in-progress-projects first. But unlike all other of my projects this one has a fixed deadline in January 2011. So either it&#8217;s done till then [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thousand-thoughts.com/wp-content/uploads/F-06.png"><img class="alignright size-full wp-image-498" title="F-06" src="http://www.thousand-thoughts.com/wp-content/uploads/F-06.png" alt="" width="147" height="240" /></a></p>
<p>Yep, I commited myself to another game project. Doesn&#8217;t this guy have enough stuff to work on, you might think. Indeed I do. And yes, I shoud finish some of my work-in-progress-projects first. But unlike all other of my projects this one has a fixed deadline in January 2011. So either it&#8217;s done till then or it&#8217;s a failure. And I&#8217;ll get marks for it at university, so there&#8217;s actually something at stake.</p>
<p>What&#8217;s it about? It&#8217;s a point-&amp;-click-adventure again. It&#8217;s a little game about a monkey saving the world from the evil plans of his former mistress. The working title is &#8220;Big Time Monkey&#8221;.</p>
<p>It wasn&#8217;t me who initiated it. There where two other students at my  university who wound up with a lot of creative ideas and I chose to join them. So  there are three of us (maybe a fourth coming making some music): Marius, creating the story, the concepts and puzzles; Melina, doing character design and animations; and me responsible for project management, background art and the technical part.</p>
<p>It&#8217;s fun working together and I hope we will get all this work done in this short time.</p>
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		<title>Back from London</title>
		<link>http://www.thousand-thoughts.com/2010/10/back-from-london/</link>
		<comments>http://www.thousand-thoughts.com/2010/10/back-from-london/#comments</comments>
		<pubDate>Fri, 01 Oct 2010 20:08:12 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[general]]></category>
		<category><![CDATA[London]]></category>
		<category><![CDATA[vacation]]></category>

		<guid isPermaLink="false">http://www.thousand-thoughts.com/?p=482</guid>
		<description><![CDATA[Just returned from my one week trip in London. My girlfriend and I enjoyed the city, the galeries and museums, architecture (old and modern as well) and the British kindness. It&#8217;s a very busy and beautiful city. The highlight was a play in the Vaudville Theatre: The Prisoner of Second Avenue starring Jeff Goldblum and [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thousand-thoughts.com/wp-content/uploads/tower_bridge.jpg"><img class="alignright size-medium wp-image-492" title="Tower Bridge" src="http://www.thousand-thoughts.com/wp-content/uploads/tower_bridge-300x224.jpg" alt="" width="300" height="224" /></a></p>
<p>Just returned from my one week trip in London. My girlfriend and I enjoyed the city, the galeries and museums, architecture (old and modern as well) and the British kindness. It&#8217;s a very busy and beautiful city. The highlight was a play in the Vaudville Theatre: <a href="http://en.wikipedia.org/wiki/The_Prisoner_of_Second_Avenue" target="_blank">The Prisoner of Second Avenue</a> starring <a title="Jeff Goldblum" href="http://en.wikipedia.org/wiki/Jeff_Goldblum" target="_blank">Jeff Goldblum</a> and <a title="Mercedes Ruehl" href="http://en.wikipedia.org/wiki/Mercedes_Ruehl" target="_blank">Mercedes Ruehl</a>. They did a fabulous performance.</p>
<p>Now back to regular life. Monday semester stars again.</p>
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		<title>Semester Break</title>
		<link>http://www.thousand-thoughts.com/2010/08/semesterpause/</link>
		<comments>http://www.thousand-thoughts.com/2010/08/semesterpause/#comments</comments>
		<pubDate>Mon, 02 Aug 2010 12:23:33 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[general]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Failsafe]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Module]]></category>
		<category><![CDATA[Vessel]]></category>

		<guid isPermaLink="false">http://www.thousand-thoughts.com/?p=436</guid>
		<description><![CDATA[It was a quite successful first semester and I&#8217;m really happy that I attended that Master program at the Stuttgart Media University. Now, during the summer break I will continue with my projects and hopefully complete some of them soon. A short summary of what&#8217;s done and what&#8217;s still to do: 2D-Plattformer (no official name, [...]]]></description>
			<content:encoded><![CDATA[<p>It was a quite successful first semester and I&#8217;m really happy that I attended that Master program at the Stuttgart Media University. Now, during the summer break I will continue with my projects and hopefully complete some of them soon.</p>
<p>A short summary of what&#8217;s done and what&#8217;s still to do:</p>
<h3>2D-Plattformer (no official name, yet; working title: Vessel):</h3>
<ul>
<li>Done:
<ul>
<li>majority of gameplay mechanics (weapons, triggerable objects, etc.)</li>
<li>simple ai architecture</li>
<li>level bitmap interpreter (creates tile based levels from bitmaps, including ai-information and entities)</li>
<li>level transitions</li>
<li>basic enemies with animations (content)</li>
<li>basic mod player (see below)</li>
</ul>
</li>
<li>To Do:
<ul>
<li>bosses (this will be the biggest part, also including some sort of ai)</li>
<li>save game system</li>
<li>menus</li>
<li>music and sounds (content)</li>
<li>additional enemy types</li>
<li>additional level tilemaps (content)</li>
<li>decoration sprites (content)</li>
<li>name and logo (content)</li>
<li>level design (content)</li>
</ul>
</li>
</ul>
<h3>XM Player (no official name either):</h3>
<ul>
<li>Done:
<ul>
<li>mod player core is working and playback is possible</li>
<li>panning and envelope features for instruments are working</li>
<li>set tempo, portamento up, portamento down and tone portamento effects are working</li>
<li>basic volume commands are working</li>
</ul>
</li>
<li>To Do:
<ul>
<li>automatic vibrato for instruments</li>
<li>volume effect commands</li>
<li>most effect commands are missing (quite the biggest part)</li>
<li>file loader (currently, mod files need do be embedded via AS3 in order to be played)</li>
</ul>
</li>
</ul>
<p>Now, back to work&#8230;</p>
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		<title>Back Online</title>
		<link>http://www.thousand-thoughts.com/2010/05/back-online/</link>
		<comments>http://www.thousand-thoughts.com/2010/05/back-online/#comments</comments>
		<pubDate>Mon, 03 May 2010 15:06:14 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[general]]></category>
		<category><![CDATA[HdM]]></category>

		<guid isPermaLink="false">http://www.thousand-thoughts.com/?p=374</guid>
		<description><![CDATA[Many things have changed since my last post. I had trouble finding time to post and take care of the website due to recent (well, not so recent any more) happenings. A short summary: Nov 2009: Lost my Job in Munic Jan 2010: Moved back to Stuttgart Feb 2010: Got a short job opportunity as [...]]]></description>
			<content:encoded><![CDATA[<p>Many things have changed since my last post. I had trouble finding time to post and take care of the website due to recent (well, not so recent any more) happenings. A short summary:</p>
<ul>
<li> Nov 2009: Lost my Job in Munic</li>
<li> Jan 2010: Moved back to Stuttgart</li>
<li> Feb 2010: Got a short job opportunity as a freelance IT teacher</li>
<li> Mar 2010: Got an university place at the Stuttgart Media University (HdM)</li>
</ul>
<p>So apparently I&#8217;m a student again. I&#8217;m making my Master in Computer Science and Media in Stuttgart and I&#8217;m really enjoying it. And maybe there will be more time spent on game making <img src='http://www.thousand-thoughts.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Recent developments will follow soon.</p>
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		<title>Sources of Inspiration, Part 2</title>
		<link>http://www.thousand-thoughts.com/2009/08/sources-of-inspiration-part-2/</link>
		<comments>http://www.thousand-thoughts.com/2009/08/sources-of-inspiration-part-2/#comments</comments>
		<pubDate>Wed, 26 Aug 2009 21:17:48 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[art]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[comics]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[Scott McCloud]]></category>

		<guid isPermaLink="false">http://www.thousand-thoughts.com/?p=313</guid>
		<description><![CDATA[Another source of inspiration I&#8217;ve spottet a while ago is a comic by Scott McCloud: Understanding Comics &#8212; The Invisible Art. It&#8217;s a fairly famous piece of work and it&#8217;s not an ordinary comic at all. It is a comic about comics. Scott McCloud explains inner workings and phenomena of the comic art form and proves his explanations [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thousand-thoughts.com/wp-content/uploads/mccloudontime.jpg"><img class="alignright size-medium wp-image-315" title="mccloudontime" src="http://www.thousand-thoughts.com/wp-content/uploads/mccloudontime-300x187.jpg" alt="mccloudontime" width="300" height="187" /></a></p>
<p>Another source of inspiration I&#8217;ve spottet a while ago is a comic by <a href="http://scottmccloud.com/" target="_blank">Scott McCloud</a>: <a href="http://scottmccloud.com/2-print/1-uc/index.html" target="_blank">Understanding Comics &#8212; The Invisible Art</a>. It&#8217;s a fairly famous piece of work and it&#8217;s not an ordinary comic at all. It is a comic <em>about </em>comics.</p>
<p>Scott McCloud explains inner workings and phenomena of the comic art form and proves his explanations by applying them at the same time. During his explanations he delves into the topics of psychology, art history and effects used by comics, for example immersion, iconography and closure.</p>
<p>A very interesting and inspiring read which I already recommended some of my friends. Most of the concepts presented in this book are also applicable outside of the domain of comics.</p>
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		<title>Sources of Inspiration, Part 1</title>
		<link>http://www.thousand-thoughts.com/2009/08/quellen-der-inspiration-teil-1/</link>
		<comments>http://www.thousand-thoughts.com/2009/08/quellen-der-inspiration-teil-1/#comments</comments>
		<pubDate>Sat, 22 Aug 2009 13:50:21 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[games]]></category>
		<category><![CDATA[general]]></category>
		<category><![CDATA[Chris Crawford]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[Interactive Storytelling]]></category>
		<category><![CDATA[Jason Rohrer]]></category>

		<guid isPermaLink="false">http://www.thousand-thoughts.com/?p=295</guid>
		<description><![CDATA[While the current progress on Jester Chip turns out to be rather diminishing, I stumble upon interesting stuff on and off which inspires new ideas. One of these Sources of Inspiration is the well known book &#8220;Interactive Storytelling&#8221; by Chris Crawford. Chirs is a famous figure in the history of game design, the pioneer so to [...]]]></description>
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<p>While the current progress on Jester Chip turns out to be rather diminishing, I stumble upon interesting stuff on and off which inspires new ideas.</p>
<p>One of these Sources of Inspiration is the well known book &#8220;Interactive Storytelling&#8221; by Chris Crawford. Chirs is a famous figure in the history of game design, <em>the</em> pioneer so to say. And he is the guy who founded the Game Developers Conference in his living room. By now his book brought me a bunch of fresh ideas.</p>
<p>Lately, there was a program on the french german tv chanel arte in which Chris and Jason Rohrer met at the GDC 2009 in San Francisco and talking about their philosophies of game design. Fortunately somebody managed to upload it on YouTube.</p>
<p>You can watch it here: <a href="http://www.youtube.com/view_play_list?p=23FF624894437DEE&amp;search_query=crafword+rohrer" target="_blank">Into the Night whith Chris Crawford and Jason Rohrer</a></p>
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		<title>Back from Vacation</title>
		<link>http://www.thousand-thoughts.com/2009/07/zuruck-aus-dem-urlaub/</link>
		<comments>http://www.thousand-thoughts.com/2009/07/zuruck-aus-dem-urlaub/#comments</comments>
		<pubDate>Mon, 27 Jul 2009 21:35:24 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[general]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[Paris]]></category>
		<category><![CDATA[vacation]]></category>

		<guid isPermaLink="false">http://www.thousand-thoughts.com/?p=260</guid>
		<description><![CDATA[After two weeks of not-blogging I report back from vacation. Paris was great and we have seen many things. This was the last year in which I get free access to so many museums (you get free admission to most museums in Paris as EU citizen under the age of 26) so I enjoyed every [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.thousand-thoughts.com/wp-content/uploads/bild1217_klein.jpg"><img class="alignright size-medium wp-image-261" title="bild1217_klein" src="http://www.thousand-thoughts.com/wp-content/uploads/bild1217_klein-170x300.jpg" alt="bild1217_klein" width="170" height="300" /></a></p>
<p>After two weeks of not-blogging I report back from vacation. Paris was great and we have seen many things. This was the last year in which I get free access to so many museums (you get free admission to most museums in Paris as EU citizen under the age of 26) so I enjoyed every bit.</p>
<p>Food was very expensive compared to the prizes in Germany. We&#8217;ll come back when we became rich <img src='http://www.thousand-thoughts.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Towel Day</title>
		<link>http://www.thousand-thoughts.com/2009/05/towel-day/</link>
		<comments>http://www.thousand-thoughts.com/2009/05/towel-day/#comments</comments>
		<pubDate>Mon, 25 May 2009 17:52:23 +0000</pubDate>
		<dc:creator>Paul</dc:creator>
				<category><![CDATA[general]]></category>
		<category><![CDATA[42]]></category>
		<category><![CDATA[adams]]></category>
		<category><![CDATA[towel]]></category>

		<guid isPermaLink="false">http://www.thousand-thoughts.com/?p=114</guid>
		<description><![CDATA[I&#8217;ve almost forgotten what day is today. After my unpleasantly early breakfast at 5 AM – I drive 200km to work each monday morning – I prepared my togs for the next week and got ready to leave as my lovely girlfriend (who showed her solidarity by getting up with me) came down the stairs [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-medium wp-image-113" title="towel_dna" src="http://www.thousand-thoughts.com/wp-content/uploads/towel_dna-225x300.jpg" alt="towel_dna" width="225" height="300" /></p>
<p>I&#8217;ve almost forgotten what day is today. After my unpleasantly early breakfast at 5 AM <span class="unicode">– I drive 200km to work each monday morning </span><span class="unicode">–</span> I prepared my togs for the next week and got ready to leave as my lovely girlfriend (who showed her solidarity by getting up with me) came down the stairs with the words: &#8220;It&#8217;s just a small one, but I can&#8217;t let you leave without.&#8221;</p>
<p>Not until she put the towel over my shoulder I understood what this was all about. I remembered the <a href="http://en.wikipedia.org/wiki/Towel_day" target="_blank">Towel Day</a>, celebrated each May 25 as a tribute by fans of Douglas Adams. And smilingly I remembered how much I enjoyed Adams&#8217; books. So, why deny this amusing homage? Apart from that, such a useful and life saving item as a towel could come in handy in many circumstances <span class="unicode">– and it did! It was a damn hot day!</span></p>
<p><span class="unicode">Thank you, my love! <img src='http://www.thousand-thoughts.com/wp-includes/images/smilies/icon_wink.gif' alt=';-)' class='wp-smiley' /><br />
</span></p>
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