Archive for the ‘music’ Category

Sound Based Games

Soundscapes and accessibility has been much on my mind lately and I wanted to drop here some words about it. Graphics are emphasized so much in computer games nowadays, that many other aspects of games are neglected. Sound for example. What would be if developers had concentrated in sound instead of graphics? How would a [...]

Posted on February 22, 2011 at 11.05 pm by Paul · Permalink · One Comment
In: games, music · Tagged with: , ,

FLXMP: First Version Released

I didn’t want to do this that early but a proper version control was needed and what better opportunity for releasing the Flash XM Player could there be than the first SVN upload.  It’s now officially named FLXMP which stands for Flash Extended Module Player and it’s released under the MIT License which means you [...]

Posted on August 30, 2010 at 8.22 pm by Paul · Permalink · 4 Comments
In: music, programming · Tagged with: , , ,

XM Audio, Second Try: Success!

After my previous capitulation in front of Extended Module playback via Flash, I could not keep my hands off that topic. I started a second attempt and rewrote the whole code from scratch. This time I used a more flat (less object oriented) approach with less function calls; plus: I made some research and profiling [...]

Posted on June 8, 2010 at 1.50 am by Paul · Permalink · 2 Comments
In: music, programming · Tagged with: , , , , , ,

Fail: Audio :(

I’ve invested much time in the development of a playback method for XM files in Action Script. I’ve achieved some results but I’m afraid that fixing those performance issues I encountered would take much more time than I’m currently willing to invest. My Module Library won’t make it into the game. Realizing this was quite [...]

Posted on May 18, 2010 at 11.03 pm by Paul · Permalink · 2 Comments
In: music, programming · Tagged with: , , , ,

Module Instruments Implemented

I just finished the implementation of all instrument features incorporated in the Fasttracker 2 extended module format. This includes: playing wave samples as notes (ok, that’s quite obvious) finetuning volume and panning control volume and panning envelopes instrument vibrato I’ve added a quick little demo below. You can click on the keyboard picture below and [...]

Posted on May 7, 2010 at 9.15 pm by Paul · Permalink · Leave a comment
In: music, programming · Tagged with: , , ,

Extended Module Player in AS3

Music and sound are the most file size bloating assets when making flash games. If you want your game to have a low file size, you need to get rid of >5MB mp3 files. So I decided to write an extended module player library for my game. The XM format is a tracker format introduced [...]

Posted on May 4, 2010 at 6.15 pm by Paul · Permalink · Leave a comment
In: music, programming · Tagged with: , , , ,

Back from Rock am Ring

We had fun at the Nürburgring. It was a nice extended weekend with my girlfriend which featured the following: music lightshows a suprisingly good-humoured Jonathan Davis tents crowd rain mud more mud garbage cold wind drunken people more drunken people cooking coffee in the car canned ravioli unbroken glasses We went there mainly for the [...]

Posted on June 9, 2009 at 10.37 pm by Paul · Permalink · 4 Comments
In: music · Tagged with: ,