Big Time Monkey Released… Finally

It’s finally done. We’ve put a lot work into this and the last fixes and polishing were really painfull. But what hurt the most was the delayed release date. Sorry for that! The game was praktically finished by the end of February but we still had to clean up a lot of stuff. I also [...]

Posted on June 3, 2011 at 11.57 pm by Paul · Permalink · 4 Comments
In: art, games, programming · Tagged with: , ,

“Oh No! Not Another Project!”

Yep, I commited myself to another game project. Doesn’t this guy have enough stuff to work on, you might think. Indeed I do. And yes, I shoud finish some of my work-in-progress-projects first. But unlike all other of my projects this one has a fixed deadline in January 2011. So either it’s done till then [...]

Posted on October 21, 2010 at 11.16 pm by Paul · Permalink · Leave a comment
In: art, games, general · Tagged with: , , , ,

Download is an Obstacle

The choice of developing Jester Chip with a ready-made point&click framework is discarded. Those who spend some time on playing short indie games on platforms like Newgrounds, Armor Games or Kongregate probably appreciate the fact, that they don’t have to download executables to their bulky file system. Well, I do. I want to facilitate access [...]

Posted on August 4, 2009 at 11.19 pm by Paul · Permalink · Leave a comment
In: games, programming · Tagged with: , , ,

Choose Wisely: Adventure Game Engines

As I mentioned before, I’m planing to implement Jester Chip with an existing game engine like AGS (Adventure Game Studio). Such tools save me a lot of programming so I can concentrate more on concrete content. You don’t need to reinvent the wheel. While working on the concept and getting started with AGS, other possible [...]

Posted on June 24, 2009 at 9.46 pm by Paul · Permalink · Leave a comment
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Jester Chip: Playable Flash Prototype

I’ve decided to release the old Jester Chip flash movie (550 KB), which serves me as a prototype now. It makes a good preview which I didn’t want to withhold. Since Flash doesn’t improve the overall loading time of a homepage, I made the game accessible only in the full view of this post. Those [...]

Posted on June 18, 2009 at 11.53 pm by Paul · Permalink · Leave a comment
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Monkey Island Returns

As I read it on Rock, Paper, Shotgun, it struck me like a bolt of lightning. Two things: There will be another Monkey Island sequel by Telltale Games There will be a remake of the very first original Monkey Island by Lucas Arts Ok, number one wasn’t as exciting as number two. Why? Because there [...]

Posted on June 2, 2009 at 1.46 pm by Paul · Permalink · One Comment
In: games · Tagged with: , , , ,

The Adventures of Jester Chip

While getting an overview over my Ouvre of Unfinished Masterpieces (how I call it in a more ironical way – I’m not that vain!) I stumbled upon a little thing which seemed worthy a reanimation. In winter 2006 I started to create a short point & click adventure game in flash. It was supposed to [...]

Posted on May 20, 2009 at 10.59 pm by Paul · Permalink · 3 Comments
In: games · Tagged with: , , , ,