How to Deal With Creative People…

A very true list of rules about how to deal with crative people (artists) by Geoff Surrat. The original Text can be found here (Care and Feeding of Creatives). I hope he won’t get upset about me copy & pasting the whole thing here, since I want to provide a german translation.

Posted on July 10, 2009 at 11.22 am by Paul · Permalink · Leave a comment
In: philosophies · Tagged with: ,

Rapid Game Prototyping

The Experimental Gameplay Project applies a very interesting and fresh approach in game design. Simply said, those guys prototype their game ideas in under seven days (per game) and thus reduce the risc of failure and create a proof of concept at the same time. Oh, and each of them works on his own 7-days [...]

Posted on July 9, 2009 at 8.10 pm by Paul · Permalink · Leave a comment
In: games · Tagged with: , ,

Art Games

There is a game which caught my attention on the topic “art games”. The size of the game is only 1.8MB (extracted, SDL.dll and Readme.txt inclusive) and it’s called “Passage” by Jason Rohrer. You could think that I’m talking about one of those 64k demos from the demo scene showing mind blowing polygon- and light [...]

Posted on July 4, 2009 at 4.54 pm by Paul · Permalink · One Comment
In: art, games · Tagged with: , , ,

The Curse of the Restless Mind

As I promised, here comes the explanation of what is meant by the ominous term “Curse of the Restless Mind”. Don’t worry, it’s not as evil as it sounds. It’s about a phenomenon that occurs when a creativity prone person doesn’t find the time to live out his creative energy. Certainly, everybody has observed this [...]

Posted on May 14, 2009 at 7.27 pm by Paul · Permalink · 3 Comments
In: philosophies · Tagged with: ,