Choose Wisely: Adventure Game Engines

As I mentioned before, I’m planing to implement Jester Chip with an existing game engine like AGS (Adventure Game Studio). Such tools save me a lot of programming so I can concentrate more on concrete content. You don’t need to reinvent the wheel. While working on the concept and getting started with AGS, other possible [...]

Posted on June 24, 2009 at 9.46 pm by Paul · Permalink · Leave a comment
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