Sumatra Released on Google Play
Just published the first version of Sumatra on Google Play. I had to add a subtitle to avoid a naming clash in the store. So now it’s officially called “Sumatra: Jungle Escape”. It’s free. Have fun with it
Just published the first version of Sumatra on Google Play. I had to add a subtitle to avoid a naming clash in the store. So now it’s officially called “Sumatra: Jungle Escape”. It’s free. Have fun with it
As Asamak already pointed out in the comments of the previous post: Big Time Monkey is being mentioned in the current issue 9/2011 of German games magazine COMPUTERBILD SPIELE. It also appears on the Silver-DVD attached to the magazine among 100 … Continue reading
Last Thursday the MediaNight took place at the HdM Stuttgart. There we presented a first playable demo version of Big Time Monkey and we got quite good feedback. The project has also been approved and it got very good marks. … Continue reading
Yep, I commited myself to another game project. Doesn’t this guy have enough stuff to work on, you might think. Indeed I do. And yes, I shoud finish some of my work-in-progress-projects first. But unlike all other of my projects … Continue reading
It was a quite successful first semester and I’m really happy that I attended that Master program at the Stuttgart Media University. Now, during the summer break I will continue with my projects and hopefully complete some of them soon. … Continue reading
I had a few hours to clean up some stuff in the code and now it’s getting complicated. Time to make the artificial intelligence. I want to have some challanging NPCs but I don’t believe I can develop something super … Continue reading
I’m still fiddling around with flixel. It’s a lot of fun and you can see the progress after every hour. Currently it looks like this is going to be my main project, since it is progresing so fast and my … Continue reading
This Month was quite stressful for which reason there wasn’t much activity here. I hope I will have some time for making games in the following days. Speaking of which — I had a little time to play around with … Continue reading
The Experimental Gameplay Project applies a very interesting and fresh approach in game design. Simply said, those guys prototype their game ideas in under seven days (per game) and thus reduce the risc of failure and create a proof of … Continue reading
There is a game which caught my attention on the topic “art games”. The size of the game is only 1.8MB (extracted, SDL.dll and Readme.txt inclusive) and it’s called “Passage” by Jason Rohrer. You could think that I’m talking about … Continue reading