Semester Break
It was a quite successful first semester and I’m really happy that I attended that Master program at the Stuttgart Media University. Now, during the summer break I will continue with my projects and hopefully complete some of them soon. A short summary of what’s done and what’s still to do: 2D-Plattformer (no official name, [...]
In: general, programming · Tagged with: AS3, flash, games, Module, vessel
Currently Working on: AI
I had a few hours to clean up some stuff in the code and now it’s getting complicated. Time to make the artificial intelligence. I want to have some challanging NPCs but I don’t believe I can develop something super advanced in my available free time. Seems like I will have to simplify a few [...]
In: games, programming · Tagged with: AI, flash, games, vessel
A Little Flash Sidescroller
I’m still fiddling around with flixel. It’s a lot of fun and you can see the progress after every hour. Currently it looks like this is going to be my main project, since it is progresing so fast and my motivation to finish it increases every evening I spend with it. It is going to [...]
In: games, programming · Tagged with: flash, FlashDevelop, flixel, games, vessel
My New Friend: Flixel
This Month was quite stressful for which reason there wasn’t much activity here. I hope I will have some time for making games in the following days. Speaking of which — I had a little time to play around with the flixel library by Adam “Atomic” Saltsman. It’s very impressive how quick you can achieve [...]
In: games, programming · Tagged with: Adam Atomic, flash, FlashDevelop, flixel, games
“Losing is Fun!”
In an introducing article of the Dwarf Fortress Wiki a contradictory slogan offends the reader who wants to learn how to enjoy the amazingly complex gameplay of Dwarf Fortress: “Losing is Fun!” Todays avarage gamer will probably dismiss this saying as an absurdity. How could losing be fun at all? The only satisfaction in playing [...]
In: games, philosophies · Tagged with: challenge, game over, games, losing
Rapid Game Prototyping
The Experimental Gameplay Project applies a very interesting and fresh approach in game design. Simply said, those guys prototype their game ideas in under seven days (per game) and thus reduce the risc of failure and create a proof of concept at the same time. Oh, and each of them works on his own 7-days [...]
In: games · Tagged with: creativity, games, ideas
Art Games
There is a game which caught my attention on the topic “art games”. The size of the game is only 1.8MB (extracted, SDL.dll and Readme.txt inclusive) and it’s called “Passage” by Jason Rohrer. You could think that I’m talking about one of those 64k demos from the demo scene showing mind blowing polygon- and light [...]
In: art, games · Tagged with: art, creativity, games, Jason Rohrer
Choose Wisely: Adventure Game Engines
As I mentioned before, I’m planing to implement Jester Chip with an existing game engine like AGS (Adventure Game Studio). Such tools save me a lot of programming so I can concentrate more on concrete content. You don’t need to reinvent the wheel. While working on the concept and getting started with AGS, other possible [...]
In: games · Tagged with: adventure, AGS, game engine, games, Jester Chip, Wintermute
Jester Chip: Playable Flash Prototype
I’ve decided to release the old Jester Chip flash movie (550 KB), which serves me as a prototype now. It makes a good preview which I didn’t want to withhold. Since Flash doesn’t improve the overall loading time of a homepage, I made the game accessible only in the full view of this post. Those [...]
In: games · Tagged with: adventure, flash, games, Jester Chip
Monkey Island Returns
As I read it on Rock, Paper, Shotgun, it struck me like a bolt of lightning. Two things: There will be another Monkey Island sequel by Telltale Games There will be a remake of the very first original Monkey Island by Lucas Arts Ok, number one wasn’t as exciting as number two. Why? Because there [...]
In: games · Tagged with: adventure, games, Lucas Arts, Monkey Island, Telltale Games
