More Voxels
After I stumbled upon the Voxlap Engine more or less accidentally, I couldn’t deny myself further investigation on this topic. There has been some development by Sven Forstmann. He is working on his CUDA voxel rendering engine which is based on Ken Silvermans Voxlap algorithm. Seems like this topic is getting more and more attention [...]
In: programming · Tagged with: CUDA, graphics programming, octree, ray-tracing, voxels, voxlap
Voxels
Recently, I yearned for graphics programming again. At the end of my studies before I got my bachelor degree, I made my first experiences with OpenGL and I’m aiming for digging out the old project again and refactoring it. However, while roaming the internet I stumbled upon something much more interesting. The famous programmer Ken [...]
In: programming · Tagged with: graphics programming, Ken Silverman, OpenGL, voxels, voxlap