Choose Wisely: Adventure Game Engines

As I mentioned before, I’m planing to implement Jester Chip with an existing game engine like AGS (Adventure Game Studio). Such tools save me a lot of programming so I can concentrate more on concrete content. You don’t need to reinvent the wheel. While working on the concept and getting started with AGS, other possible [...]

Posted on June 24, 2009 at 9.46 pm by Paul · Permalink · Leave a comment
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Jester Chip: Playable Flash Prototype

I’ve decided to release the old Jester Chip flash movie (550 KB), which serves me as a prototype now. It makes a good preview which I didn’t want to withhold. Since Flash doesn’t improve the overall loading time of a homepage, I made the game accessible only in the full view of this post. Those [...]

Posted on June 18, 2009 at 11.53 pm by Paul · Permalink · Leave a comment
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Backgrounds

There is a little progress regarding Adventures of Jester Chip. Currently I’m working at some adjustments of the existing background images. In the flash version of the game I’ve used an odd 600×300 canvas resolution. Since I decided to make the game in AGS (further details on this coming soon) which only supports standard screen [...]

Posted on May 27, 2009 at 11.08 pm by Paul · Permalink · One Comment
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The Adventures of Jester Chip

While getting an overview over my Ouvre of Unfinished Masterpieces (how I call it in a more ironical way – I’m not that vain!) I stumbled upon a little thing which seemed worthy a reanimation. In winter 2006 I started to create a short point & click adventure game in flash. It was supposed to [...]

Posted on May 20, 2009 at 10.59 pm by Paul · Permalink · 3 Comments
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