Archive for the ‘programming’ Category
Head Orientation Tracking Prototype
That’s what I had in mind when I previously wrote about head tracking with an Android device. This contraption is a smaller part of the whole system (which consists mainly of software). The communication between host machine and the phone is already working. The main application running on the host is receiving sensor data from [...]
In: programming · Tagged with: android, head tracking, headphones, Master Thesis, phone, prototype, Sensor Fusion
Master Thesis
I started to work on my final thesis for my master’s degree. The thesis is about “Binaural Synthesis in Interactive Media”. I discovered that the title is not self explanatory, so here come some explanatory words : Binaural hearing is the ability of humans and animals to use both ears in order to determine from [...]
In: games, general, programming · Tagged with: binaural synthesis, Blindside, Master Thesis, Sound Based Games
Big Time Monkey Retrospective
My fellow developers and I we had a great time developing Big Time Monkey. Two months have passed since the release and we got quite good responses from the people who played our game. Now it is time to look back on the whole project and to realize what lessons we have learned. I’m writing [...]
In: art, games, programming
Big Time Monkey Released… Finally
It’s finally done. We’ve put a lot work into this and the last fixes and polishing were really painfull. But what hurt the most was the delayed release date. Sorry for that! The game was praktically finished by the end of February but we still had to clean up a lot of stuff. I also [...]
In: art, games, programming · Tagged with: adventure, Big Time Monkey, Visionaire
Big Time Monkey Presented at MediaNight
Last Thursday the MediaNight took place at the HdM Stuttgart. There we presented a first playable demo version of Big Time Monkey and we got quite good feedback. The project has also been approved and it got very good marks. We want to finish the game by the end of February. Additionally the mini page [...]
In: art, games, programming · Tagged with: Big Time Monkey, games, HdM, MediaNight
Big Time Monkey Report (Part 2)
We are totally pressed for time. That’s why I’m just posting a short list of key points describing the progress of our apish student project: intro sequence done first three rooms completely playable half of all dialogues finished half of all backgrounds drawn all characters designed and animated voice actors chosen and appointment made with [...]
In: art, games, programming · Tagged with: Big Time Monkey
FLXMP: First Version Released
I didn’t want to do this that early but a proper version control was needed and what better opportunity for releasing the Flash XM Player could there be than the first SVN upload. It’s now officially named FLXMP which stands for Flash Extended Module Player and it’s released under the MIT License which means you [...]
In: music, programming · Tagged with: AS3, flxmp, Module, music
Semester Break
It was a quite successful first semester and I’m really happy that I attended that Master program at the Stuttgart Media University. Now, during the summer break I will continue with my projects and hopefully complete some of them soon. A short summary of what’s done and what’s still to do: 2D-Plattformer (no official name, [...]
In: general, programming · Tagged with: AS3, Failsafe, flash, games, Module, Vessel
XM Audio, Second Try: Success!
After my previous capitulation in front of Extended Module playback via Flash, I could not keep my hands off that topic. I started a second attempt and rewrote the whole code from scratch. This time I used a more flat (less object oriented) approach with less function calls; plus: I made some research and profiling [...]
In: music, programming · Tagged with: AS3, flash, FlodPro, flxmp, Milkytracker, Module, music
Fail: Audio :(
I’ve invested much time in the development of a playback method for XM files in Action Script. I’ve achieved some results but I’m afraid that fixing those performance issues I encountered would take much more time than I’m currently willing to invest. My Module Library won’t make it into the game. Realizing this was quite [...]
In: music, programming · Tagged with: AS3, FlodPro, flxmp, Module, music